RyokuKitsune on DeviantArthttp://creativecommons.org/licenses/by-nc-nd/3.0/https://www.deviantart.com/ryokukitsune/art/AR15-wip-135922458RyokuKitsune

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AR15 wip

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Well I was looking at my fox commando dude and decided that he was a little flat and needed a little more to his silhouette so what he needs are a bunch of pouches and pockets. I find it hard to design a character unless I know his role so he's going to be a basic riflemen and every riflemen needs a weapon so this thing will be optimized and exported with the character when I toss it at a game some time in the future. (already have a fugly test model in source)

This model was made to extract a normal map from so its way to high poly for exporting as is unless I want to blue screen my computer when I load up the game or slow it to a crawl when I buy a gun for a relaxing round of CS.

Its sitting just below 860k tris rite now and thats before the smooth. (renders are smoothed) the game version probably will end up being below 4k if I'm lucky but since I haven't started working on it thats just a budget estimation at this point.

I figured while I was modeling the magazines for sculpting the magazine pouches I might as well model the rifle so the whole object is complete when I finish up fiddling with the pouches. I think its turning out pretty good rite now just have a few more pieces to make before its ready to model the low poly cage. (actual bolt... thats about it unless I want to give the carry handle a shot.)
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