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WierdGun WIP 1080p desktop by RyokuKitsune WierdGun WIP 1080p desktop by RyokuKitsune
Pleh, been poking on this gun for a day or so. Been trying to make a mashup gun from a few different inspirations. Points for gun-o-philes who can pick them out; there are more than two. I was leaning on a fourth but I didn't like the action of the cylinder. Probably wasted about three hours doing the research and seeing that it didn't fit in with the direction I wanted to go with this.

This is the sidearm for the character I posted recently. I wanted him to have a big pistol that had a tolerable rate of fire if not for inherent flaws in the almost retro nature of a revolver in a space opera. The proportions of the gun have hardly been played with. Everything kind of fell into place without to much fielding, so much so I didn't even have to rescale the reference images; I just dropped them in the viewport and to my surprise they overplayed the parts I had and just kind of worked.

This model is by no means done, its not even as finished as it looks thanks to Mental Ray shaders. At the moment its to high poly to be a 3rd person model and not detailed enough to be a reference mesh to sample surface normals from. Hopefully I'll make up my mind on weather its good enough not to get back over to my sculpt instead of wasting time perfecting this thing. If anything serious came of this model, as far as developing it for an existing game, I'd need to retopoligize it anyway and honestly its more than enough for the purpose I started building it for. I'm already over half way done modeling it so I might as well finish rite?

I digress, my step-dad had an insert from a figure painting magazine that I think sums this up. “Don't expect dinner to be cooked when there are eyeballs to be painted.”
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:iconrobotlouisstevenson:
Robotlouisstevenson Featured By Owner Jan 27, 2012  Hobbyist General Artist
That would be the Mateba Autorevolver I believe. Or at least looks like it.
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:iconryokukitsune:
RyokuKitsune Featured By Owner Jan 28, 2012  Hobbyist Digital Artist
we have two correct answers on the board but I wonder if anyone can pick out the subtle third gun mixed in ^^ I'll give a hint its mostly in the shape of the pistol grip, the render doesn't give a good look at that but I'm pretty sure a servicemen could spot it if they squinted =P
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:iconshepfurd-dog:
shepFURd-DoG Featured By Owner Jan 27, 2012  Student Artist
Looks like a deagle and Im pretty sure you used the Revolver Chambered for 44 magnum( the one in dirty harry).
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:iconryokukitsune:
RyokuKitsune Featured By Owner Jan 27, 2012  Hobbyist Digital Artist
you got one, Degal is in there but not the S&W29 ^^ try again. this is fun hehe
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:iconbobcatt:
bobcatt Featured By Owner Jan 26, 2012  Professional General Artist
not high capasty thats fer sure, the mag well looks narrow for the size bullet that exit the barrel thoguh
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:iconryokukitsune:
RyokuKitsune Featured By Owner Jan 27, 2012  Hobbyist Digital Artist
being a revolver this pistol doesn't chamber rounds threw a magwell in the pistol grip. revolves are notorious for wasting the cavity space with a solid block of wood while an empty "magwell" can be used for storage like the A2 pistol grip on the M16. you could store anything from spare ammunition (I.e. the last few rounds you have ^^; ) to tools and cleaning equipment. though I'm slightly more practical. its probably going to be a battery housing for either a secondary function like powering a holo sight or some secondary fire weapon I haven't though of yet. we'll see =3
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:iconham-o-rhyme:
Ham-o-rhyme Featured By Owner Jan 26, 2012  Hobbyist General Artist
Which program did you use to make this rendering? How many years of school did it take?
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:iconryokukitsune:
RyokuKitsune Featured By Owner Jan 26, 2012  Hobbyist Digital Artist
I should also add that this is basic modeling, this stuff isn't hard at all. the technical stuff about a program is what takes the most time to study,remember or know who to ask on how what works. I probably took about 3-5 months to learn most of the complicated stuff. 3-5 months each for various topics like rendering, rigging and animation. they are all pretty simple to understand with the basic tools but once you expect more from your art it gives you a reason to dabble out of the comfort zone of the more simplistic tools.

hope thats a good answer =P
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:iconryokukitsune:
RyokuKitsune Featured By Owner Jan 26, 2012  Hobbyist Digital Artist
Autodesk Maya, schooling is mostly irrelevant for art but I've spent probably about 6 years in a class room studying 3D. average Joe could learn this stuff in a six month coarse at a community college.
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